One day i wanted to make a Rainbox 6 Siege inspired map. For CS2D. The map is a military arsenal like place with gun crates and everything and also every wall in this map is breakable cuz r6s. The acc that had it is now deleted.
Date of Creation: 2018-2019
Status: Unavailable
A successful ak skin i made, i remember it getting 4k views and 1k downloads on gamebanana. It was a skin that replaced the wooden parts of the ak into blue-white camo. The acc that had it is now deleted.
Date of creation: 2019
Status: Unavailable
One of my first maps, it was awful so it received a lot of hate on gb. It was a symmetrical map in the shape of an S. The acc that had it is now deleted.
Date of creation: 2020
Status: Unavailable
A CSS map from the times i first started making maps. A very ugly and small map, enough to make me not publish it. Nevertheless it shows me what i was and what i am now. I remember working on that map for months, seems all this time wasnt enough to make a nice map but was enough for a milestone of my creations. After realising i lost the rmf i decided to play on it again and record it, to have a memory of it archived before i lose the bsp as well.
Date of Creation:2020
Status: Unavailable
-Youtube video-I can call it my first proffessional map. I worked hard on it and there were a lot of people who tested it before public release. It is a cubic map with a massive middle arena that extends upwards, and ribcage-like rooms and corridors surrounding it, all leading to the top arena that is the most open and huge area in the map. It contains 64 spawnpoints, which is a lot compared to other dm maps that are available.
Start of Development: March 2021
End of Development: July 2021
Status: Available
-Gamebanana page for OP4 ver- -Gamebanana page for HL ver-It's my youtube channel, my first vid was Dream in Half-Life.
Date of Creation: April 1st 2021
Status: Online
-Youtube Channel-It was meant to be a remake of the popular map snipe_old_age. Despite the map being popular, it wasn't well built, had many structural and optimization problems and many things that could be made better... That's why i took upon the project of remaking this map in a better way. I worked on the map for 2 months trying to get a functional baseplate so i could get people to test it, then disaster struck. While trying to uninstall hl dedicated server, steam decided to delete the whole Half-Life folder which also included a lot of meme maps and the prototypes of this map. I tried for hours to get it back, but a corrupted bsp file was all i could recover.
Start of Development: May 2021
Date of Loss: June 2021
Status: Lost due to memory failure
-Corrupted Bsp file (doesn't work in-game)-My first proper attempt at making a GMOD map, it was a small abandoned town i really loved making, but then the rmf got corrupted at some point and now doesn't compile, i have old versions i can return to but i will just give up.
Start of Development: May 2021
Status: Corrupted beyond repair / Abandoned
-A Video on the map-Me and Da_Real_Ivanpan edited the LambdaPosting logo to be compatible with Src and Gldsrc engines, then we turned it into sprays.
Date of Creation: August/November 2021
Status: Available
-Gamebanana page for Src ver- -Gamebanana page for GldSrc ver-A completely functional and playable match of chess in a shooter game. That's the whole punchline.
Date of Creation: October 2021
Status: Available
-Gamebanana page for GldSrc ver-Well-known dm map from hl, remade to be a koth map for TF2. The project is currently on hang.
Start of Development: November 2021
Status: Pending
2fort remade in an extremely tiny size, to the point all doorways are only as wide as a person. The project is currently on hang.
Start of Development: November 2021
Status: Pending
Baulk is a defusion map for cs1.6. It passes in a town with a rairoad by its side. Terrorist's aim is to destroy the railroad so the citizens can't escape, while CT's duty is to stop terrorist's and preserve the railroad to stop the Terrorists from commiting genocide on townfolk. It is not set over the classic cs map layout, having the T and CT spawns are right next to each other, and teams get to the bombsites using roads that are parallel to each other.
Start of Development: December 2021
Status: Work in Progress
-Gamebanana page for WIP- -Youtube playlist about the development of Baulk-My first idea was to make a file distrubition site called KebabWares, i worked to create my first website ever, but then i realized i can't do such a project with free hosts so i shelfed that idea and instead used the already written site for this, DEfusination, to make a website about myself so i can have something to leave on earth if i die all of a sudden.
Date of Creation: March 2022
Status: Online on Neocities
Title is enough.
Start of Development: July 2022
Status: Available
-GameBanana Page-I decided Don Salieri's place in Mafia is pretty cool so i wanted to have my own Salieri's Bar, except it's my bar now cry about it. First proper Source map i will ever publish.
Date of Creation: July 2022
Status: Work In Progress
Very old and popular brickbattle map ported to Half-Life to be a deathmatch and capture the flag maps for multiple games. Made by me and Drogolhus.
Start of Development: August 2022
Status: Work In Progress
It's a Terminal running on Batch Script. It's equipped with UTF-8 and can take Turkish commands to perform vital tasks that command prompt can do with English commands.
Start of Development: October 2022
Status: Work In Progress
Baulk is a defusion map, originally for cs1.6. It passes in a town with a rairoad by its side. Terrorist's aim is to destroy the railroad so the citizens can't escape, while CT's duty is to stop terrorist's and preserve the railroad to stop the Terrorists from commiting genocide on townfolk. It is not set over the classic cs map layout, having the T and CT spawns on top of each other, and teams get to the bombsites using roads that are parallel to each other.
Start of Development: December 26.06.2023 DDMMYYYY
Status: Work in Progress
-Gamebanana page for CS1.6 Version- -Youtube playlist about the development of Baulk-